Tuesday, November 19, 2013

EP2 Final Submission

LIFE AFTER PEOPLE

Trailer: http://youtu.be/lRIwBJ1gY-c


Draft Images:

Island
Exterior
House Appearance (front)
House Appearance (back)
Window
Interior
Rooftop
Environment

Strategy Statement:
Event
In my video, I want to express a feeling of "100 years' changing",  I've showed the building in two ways, 100 years before and 100 years after. The reason I make in this way because I'd like to show a distinct comparison with "before" and "after", to express audience a strong feeling of  contrast.
I also want to make the audience feel immersed in the video, whilst I try to avoid showing the character that is in order to exphasize 100 years after human. To achieve this, I make several flyby shots in first person in the video, making audience actually feel that they are viewing the building.
Landscape
 The way I demonstrate the landscape is to use a variety of vegetation as decays or dead, to indicate this island has been abandoned for long time and no human lives. There are some signs that the area is suffering lightning strike and hail storm which indicates the are is not common and dangerous.
Architecture & Texture
I demonstrate that my chosen building-"Rudin House" has been abandoned after 100 years endured a number of various natural disasters. The construction of building has been destroyed for example,the roof has been fallen down, the walls has been ruined. I used variety of vegetation as decay textures to apply on the building. The blood spatter on walls metaphors a mysterious and dangerous atmosphere. Some major trees have fallen on various aspects of the building and have caused considerable damage. To conclude, the main issue of destruction is the dominance of various vegetation and a few natural hazards like acid rain and cyclone and earthquake.
Interactivity
To achieve the interactivity through the video, a helicopter has been crashed and exploded, to express a increasing feeling of crysis. To further exphasize this, I played a various sound clips in the background to make some areas feel nostalgic. Cracks building house, resulting in a lot of space where nature has taken dominion over the human made structure. Nature slowly engulfs the building from exterior to interior, as the concrete of the rundin house struggle to fight back the power of nature.


CryEngine Level Folder:http://www.gamefront.com/files/23858400/BENV2423-Assignment2.zip 
CryEngine Object Folder:http://www.mediafire.com/download/4h8f3mqyfhrl6o6/Objects.zip
  3ds Max File:http://www.gamefront.com/files/23858401/rudin_house.zip

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